What magic items from the DMG give a +1 to saving throws? If you want 19 int, you are probably a wizard, and then you want later 20 int. New comments cannot be posted and votes cannot be cast. It appears in a space of the GMs choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. Theres not much more satisfying than having a flaming sword. Is there any known 80-bit collision attack? Armor (plate), rare (requires attunement). It can carry up to 500 pounds while flying at its maximum speed (16 miles an hour for a maximum of 144 miles per day, with a one-hour rest for every 3 hours of flying), or 1,000 pounds at half that speed. Insect Cloud. These daggers are magical and infinite in number. For more information, please see our The other sides are linked to planes determined by the GM. Never being hit! You can use an action to toss the token 5 feet into the air. They grant you a +5 to Sleight of Hand checks and lockpicking checks. You gain a +3 bonus to attack and damage rolls made with this magic weapon. For 1 charge, you cast the 3rd-level version of the spell. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The sphere obliterates all matter it passes through and all matter that passes through it. If youre wearing adamantine armor, a critical hit becomes a normal hit. The claws make your natural weapons magicala feature normally reserved for Circle of the Moon druids at 6th-level. Whenever you use the ring again before taking a long rest, you must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion. Barbarians act as tanks for most parties by having a lot of hit points and damage resistances. Gauntlets of Dexterity - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! This property cant be used again until the next dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. This wand has 7 charges for the following properties. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage. However, instead of a bonus to your Perception, this weapon essentially grants your entire party the Alert feat, making you all unable to be surprised. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane. Once the last patch is removed, the robe becomes an ordinary garment. You gain a +1 bonus to AC while this dusty rose prism orbits your head. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. Regardless of how you build your character, it is entirely up to the DM which magic items you come across. The nightmare fights only to defend itself. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. This bronze statuette is of a griffon rampant. This flat iron rod has a button on one end. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. You reappear in the last space you occupied, or if that space is occupied, the nearest unoccupied space. The staff regains 1d6 + 4 expended charges daily at dawn. If the original stat had a negative modifier, setting it to 19 is more than a +4 boost. With a high Wisdom score, you can reliably scout for your party without expending a Wild Shape. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). Moreover, once a day when you spend hit dice to heal yourself, you can regain 5 sorcery points. The creature then appears translucent. While they vary in rarity and power, its important to know what your class or character lacks and which magic items can fill in the gaps. Cone of Fear. Six types of magic beads exist. You have resistance to one type of damage while you wear this armor. In 5e +X Attribute Items no longer exist, though there are set Attribute to X unless higher items. On your turn, you can mentally command the snake if it is within 60 feet of you and you arent incapacitated. You can use an action to sprinkle a pinch of it over water. Retributive Strike. While holding this fan, you can use an action to cast the gust of wind spell (save DC 13) from it. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. Wand, uncommon (requires attunement by a spellcaster). You and any creature you designate when you use the shackles can use an action to remove them. Most of the time giving the wizard a 19 CHA or the thief a 19 INT isn't going to unbalance their character. When found, it contains 1d4 1 levels of stored spells chosen by the GM. The token disappears, and a 50-foot-long, 20-foot-wide boat shaped like a swan takes its place. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. I was paging through the DMG magic items and I couldn't seem to find an item that would raise Dex to 19. If the effect causes you to cast a spell from the wand, the spells save DC is 15. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. Alternatively, you can expend 1 to 3 of the rings charges as an action to try to break an object you can see within 60 feet of you that isnt being worn or carried. The Best Legendary Magic Items in D&D 5e 1. The rod has properties associated with six different buttons that are set in a row along the haft. You can use an action to speak the flasks command word, targeting a creature that you can see within 60 feet of you. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. Even still, it lasts until the end of your next turn, and other spellcasters can target that creature with powerful save-or-suck spells for a round. You can use an action to speak this staffs command word and throw the staff on the ground within 10 feet of you. 15 Best Magic Items For Rogues In D&D 5e, Ranked - CBR On a successful save, a creature takes half damage and isnt deafened. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. For frontline artificers, dexterity saving throws can be an issue, and no one wants to die to a Fireball. It can replyusing a bonus action to do sowhile your focus on it continues. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. When activated, the tower has a small door on the side facing you. During this time, you have advantage on Strength (Athletics) checks you make to climb. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. The second ability grants a creature you summon advantage on all of their attack rolls for 1 minute. A wish spell cant restore your soul, but the spell reveals the location of the object that holds it. You can use a shield and still gain this benefit. Getting to exactly where you need to be and out of harms way is much easier when youre able to fly over the battlefield. Moon. Staff, uncommon (requires attunement by a cleric, druid, or warlock). Until you or another creature uses an action to push the button again, the rod doesnt move, even if it is defying gravity. The GM chooses the patches or determines them randomly. Hit Points 19 (3d10 + 3) Robe of useful items Rod of the pact keeper +1 Rope of climbing Saddle of the cavalier Sending stones Sentinel shield Shield +1 Slippers of spider climbing Spell scroll (2nd level) Spell scroll (3rd level) Staff of the adder Staff of the python Stone of good luck (luckstone) Sword of vengeance Trident of fish command Wand of magic detection . On a 1, the staff turns to water and is destroyed. The rope has AC 20 and 20 hit points. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The staff has 10 charges. In general I have found most items in 5e to be decently balanced. Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. This fine garment is made of black silk interwoven with faint silvery threads. This additional benefit makes it a much better option than the Insignia of Claws. If the armor normally imposes disadvantage on, to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24, cancel it. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. This shield gives you advantage on initiative rolls and Perception checks. Not only can you use the rod to cancel the effects of spells targeting you (not AoE), you can use the magical energy it has absorbed to create spell slots for your spellcasting. while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. | d20HeroSRD Casting either spell from the ring requires an action. The creature is friendly to you and your companions. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. When you make an Intelligence (Arcana) check to control a sphere of annihilation while you are holding this talisman, you double your proficiency bonus on the check. From ancient swords to cursed tomes, theres plenty of treasure to find as you adventure. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. On a 1, the wand crumbles into ashes and is destroyed. Although it may be a clich, the Instrument of the Bards is one of the most powerful magic items you can get. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spells sensor. Make a ranged weapon attack against the target. The limit of four hours a day (at one minute increments) wont be a problem unless youre attempting long overland travel, especially since most combat doesnt last more than a minute (10 rounds). This wand has 7 charges. While you wear them, you gain the following benefits: While this bowl is filled with water, you can use an action to speak the bowls command word and summon a water elemental, as if you had cast the conjure elemental spell. Called swarms move toward the music by the shortest available route but arent under your control otherwise. The robe has two of each of the following patches: In addition, the robe has 4d4 other patches. While wearing the armor, you have resistance to fire damage. The red in the potions liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. The sword uses your attack roll and ability score modifier to damage rolls. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. This wand has 7 charges. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. Your entire party cannot be surprised and are woken up if asleep when combat begins. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15, creature or object within 20 feet of it: 1d6 for a packet, 9d6 for a keg. The illusion lasts until its card is moved or the illusion is dispelled. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). The pipes regain 1d3 expended charges daily at dawn. A creature is immune to this effect if it is immune to slashing damage, doesnt have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. If you expend the wands last charge, roll a d20. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15, An outfit made of pride silk weighs 4 pounds and costs 500 gp. You can also speak and understand Auran. Similar to the Insignia of Claws, this tattoo gives you a +1 to attack and damage rolls of your unarmed strikes and natural weapons, also making your unarmed strikes magical. You can breathe underwater and have a swimming speed equal to your walking speed. Molten Spray. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score, Warning: a given book can only be used once a century. Mastery (Legendary). But that would not be a permanent increase of health. A wonderous, uncommon item, it allows the party to store up to 500 lbs (226 kg) worth of items while always maintaining the weight of 15 lbs. If you expend the wands last charge, roll a d20. However, that doesnt mean that you cant make it known to them what items youre most interested in. The clouds area is heavily obscured. The issue I have with some of the items (Gauntlets of Ogre Power and other belts of ___ giant strength) is that they can totally bypass other decisions. Magic Items charges daily at dawn. Shooting Stars. This cape smells faintly of brimstone. 16 (+3) 16 (+3) 16 (+3) 16(+3) 16 (+3) 16 (+3), Damage Immunities necrotic, poison If you cant get your hands on the Cloak of Elvenkind or if you want to make sure all senses are suppressed, these boots grant you advantage on stealth checks to move silently. While wearing it, you can use it to cast the dimension door spell as an action. This is probably the best shard available in the game. "Brutish Durability Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others. The bag weighs 1/2 pound. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. List of Feats (from the PHB) that give an ability score increase. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Once you put it on, it cant be removed unless you choose to do so. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. . By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. To you, solid objects within that radius appear transparent and dont prevent light from passing through them. Can Ability Score increases caused by magic items qualify me for feats? Well, the 5e DMG doesn't have any items that boosts Dexterity, Wisdom, or Charisma to 19. But lots of people would love a large bonus to HP without paying for it. Four sizes of carpet of flying exist. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. The pellets weight is negligible. In addition, you have access to properties based on the linked plane. The spell ends if the hat is removed. He also rips off an arm to use as a sword. Window (2 feet by 4 feet, up to 2 feet deep), The sphere moves through the portal or into, A spatial rift sends each creature and object, Heavy rain falls in a 60-foot radius centered on, An animal appears in the unoccupied space, A cloud of 600 oversized butterflies fills a, You enlarge the target as if you had cast, Grass grows on the ground in a 60-foot radius, An object of the GMs choice disappears into the, Leaves grow from the target. While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. Protective Aura. Staff, rare (requires attunement by a druid). Wondrous Items - 5th Edition SRD Most magic items for warlocks let you cast additional spells, enhance your Eldritch Blast or improve your AC. The Bag of Beans states: [.] On a failure, the target is paralyzed for 1 minute. While wearing this armor, you gain a +1 bonus to AC. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Traveller SRD This also stacks with the next option. Assuming you have a +2 Dex mod, you get an AC of 17 (19 with a shield). First, your Constitution score becomes 20 while attuned to these gloves. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. Each face has a different effect. While you wear it, poisons have no effect on you. This is the armor that Frodo gets. Constitution: Durable Resilient Tavern Brawler Charisma: Actor Resilient Dexterity: Athlete Lightly Armored Moderately Armored Resilient Weapon The Waterdeep: Dragon Heist premade D&D 5e campaign focuses heavily on rogues and thievery. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. Ivory Goats (Rare). This item first appears to be a Large sealed iron barrel weighing 500 pounds. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. Parabolic, suborbital and ballistic trajectories all follow elliptic paths. The creature named or contained in the named cell appears as an image on the mirrors surface. This ring functions the same as the Cloak of Protection, giving you a +1 to your AC and saving throws. Monstrous Compendium Vol 3: Minecraft Creatures, Bonus: Magic, Bonus: Temporary Hit Points, Immunity: Exhaustion, Resistance: Fire, Bonus: Magic, Damage: Fire, Proficiency: Smith's Tools, Versatile, Bonus: Spell Attacks, Bonus: Spell Save DC, artificer, Advantage: Strength Saving Throws, Set: Innate Speed (Flying), Amulet of Proof against Detection and Location, Bonus: Spell Attacks, Bonus: Spell Save DC, cleric or paladin. For example, a 1st-level Paladin wearing plate . This takes the hunting part of being a ranger to the next level. When the effect ends, the token disappears. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. Each creature in that area must make a DC 18, initiative as long as you arent incapacitated. When a ranged weapon attack hits you while youre wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. You also gain one use of Channel Divinity for free once per day. Fourthly, you can attempt to deafen everyone with a thunderclap. But that's not how it's supposed to work - no magic item shops in 5e. It unfolds into a circular sheet 6 feet in diameter. You are immune to the poisoned condition and have immunity to poison damage. So they don't use "I can pick the perfect item for my character" as a factor in determining rarity. Magic Items for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond I just said "give" as shorthand because the meat of the question was the hit points. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When the sword has no charges remaining, it loses this property. Gem. Each time the item opens a portal, the GM decides where it leads. Invisible creatures and objects are visible as long as they are in the lanterns bright light. With an animated shield, you can throw this up in the air and gain +2 to your AC while still swinging your greatsword around. +1 to all saves and all checks is much better than +2 to no saves and only DEX checks. Once it has been used, it cant be used again until 5 days have passed. Leadership (Very Rare). At the start of each of the wounded creatures turns, it takes 1d4 necrotic damage for each time youve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. | Five Torches Deep SRD Donjon. Weapon (mace), rare (requires attunement). While holding this shield, you have a bonus to AC determined by the shields rarity. Sun. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. You can then use a bonus action to make a melee spell attack against a creature within 10 feet of the whip, with an attack bonus of +9. In addition, you can use this cloak to polymorph into a bat. While you wear these boots, you can use a bonus action and click the boots heels together. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. As an action, you can speak the gems command word and expend 1 charge. The gate originates where the one item was placed inside the other. This cloak gives you a +1 to your AC and saving throws. You can expend 1 charge as an action to loose a 30-foot cone of molten mizzium. Coschta 3 yr. ago. For the purpose of this weapon, dragon refers to any creature with the dragon type, including dragon turtles and wyverns. It's an easy way of raising your Monks AC. dndbeyond forums & generic roleplayer forums mention it far less often, being more interested in some kind of bad-sounding scale armour. You can use a bonus action to speak this magic swords command word, causing flames to erupt from the blade. It gives you a bonus to your spell attack rolls and spell save DC according to the rarity, and you can regain one warlock spell slot as an action each day. While wearing them, you gain a +5 bonus to, Mithral is a light, flexible metal. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. This staff has 10 charges. This shield grants you advantage on initiative rolls and Perception checks. If you expend the wands last charge, roll a d20. The token disappears, and a giant flapping fan takes its place. While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. This spellbook has a series of divination spells in it when you find it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. Tree. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. If you lose the contest, the swarm behaves as it normally would and cant be swayed by the pipes music for the next 24 hours. 0.1.1.1 Magic Weapons & Ammunition; . If reduced to 0, you get to keep whatever was whizzing toward you. You can spend 1 minute swapping out a prepared spell for a transmutation spell in the book. Instead of a bonus to your Perception, you instead gain the Alert feat for your entire party. Only a god or the magic of The Fates card can end this curse. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creatures walking speed by 30 feet. The boat is self-propelled and moves across water at a speed of 6 miles per hour. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 fire damage. It even wakes everyone up if someone tries to sneak up on you at night. Swan Boat. A Sentinel Shield gives you advantage on initiative rolls and Wisdom (Perception) checks.