Two Fisted Very nice. Seeker I ran a session of it about a year back that went well, and I gave Delta Green a try. Pulp Cthulhu offers a sliding scale. Pulp heroes are generally super competent and broad and their expertise, which is why I gave them but aside from a few signature skills, their skills are generally in the 40 to 60%. - Core Characteristic: Choose either APP or INT In Pulp Cthulhu, I do not believe there is a "sidekick" feature. Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. Able to collate facts quickly; gain a bonus die when making Intelligence (bot not Idea) rolls. Bon Vivant Kind? Steadfast And as a result they're better prepared to go head to head with the powerful forces of the Cthulhu Mythos and possibly walk away with their limbs and sanity intact. But if you want to play with a rule set deliberately intended to help your characters kick some ass, you'll probably have a lot of fun with Pulp Cthulhu. Gain a bonus due when making STR rolls to life objects or people. Once youve recorded all of these stats, also record (in a space right next to where youve been recording them- if youre on roll20, the character sheet ought to be doing this automatically) the HALF and FIFTH values of your characteristics! - Add 100 Bonus Points divided between the following skills: Animal Handling, Fighting (any), Firearms (rifle and/or Handgun), First Aid, Listen, Natural World, Navigate, Spot Hidden, Stealth, Survival (any), Swim, Track. Just for fun, I decided to create a few iconic pulp characters using Pulp Cthulhu. The Society produces motion pictures, audio dramas, musical projects, publications, prop replicas and much more - all of which take Lovecrafts creations to a whole new level. It differs from D&D and other games of the genre by creating a horrifying world inspired by Lovecraft's writings, and characters in the game (like characters in the story) are drastically outmatched by the dark forces they face. For Hero and Satan, I should replace one talent with"Animal Companion". To really get a feel for Pulp Cthulhu, we decided to put it through its paces, playing the scenario "The Disintegrator" here at HPLHS Headquarters. For them, Pulp Cthulhu spends quite a bit of time painting a picture of the pulps: what they were like, their heroes, their villains, their plots and their tendencies. I choose the archetypes liberally what the preferred characteristics and the set of skills that seemed to match best and I have done the same for occupations. Now find out what your Damage Bonus is, as well as your build! During the Hero Development Phase, at the end of a scenario or a campaign chapter (Pulp Cthulhu, p.69/70), after players have rolled for experience checks, a Keeper may award the following if a hero's behaviour has exemplified that of their Archetype: +1D6 points to ONE of the listed Archetype skills for their hero, chosen by the player Matt, On page 15 of the Pulp Cthulhu rulebook there's an optional rule allowing players to select an occupation before they pick an archetype.. My players seem to prefer this method but it can cause a lot of scanning back and forth through the rulebook trying to list which archetypes are then available. A NOTE: When your occupation specifies Firearms or Fighting but no specialty (such as Fighting (Brawl)), then it is up to you to choose or add in a specialty! For me in putting together a pre gen cast of characters. DreadDomainJanuary 10, 2021 in Call of Cthulhu. You are indebted to them. Call of Cthulhu does not often play with tokens on a map, or record specific movements distances. Once youve filled out all of this, pick one entry and mark it as your key connection. Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. you will have instant access to your previous versions. The book closes out with Pulp Cthulhu character sheets and convenient reference tables. It showed me that Pulp Cthulhu was very light in gadgets. PDF Marked set by dce - Chaosium Theoratically, I would need it twice but I do not think it is unreasonable to take them both under one. . May spend 5 Luck to reduce poison or disease damage and effects by half. Craig Pay - Maker, writer, player. Luck: Roll 2D6+6 and multiply by 5 You must spend at least 10 points on your hero's credit rating during the occupational skill phase. How many mental disciplines are there with Cthulhu Pulp? Book-learned academics, shamanistic healers, circus diviners, visionaries or more who all pursue knowledge of forces outside the natural order. Roll core characteristic, (1d6 + 13) x 5, re-roll ones. 4.27. - Add 100 Bonus Points divided between the following skills: Accounting, Appraise, Disguise, History, Law, Library use, Listen, Occult, Psychology, Science (any), Spot Hidden, Stealth. - Talents: Any two (smooth Talker talent recommended), Grease Monkey Posts. What's to stop a Sidekick going Cold Blooded? Pulp provides a different character generation system and introduces archetypes, new skills, weird science, and psychic skills. If you'd like to choose the talents randomly roll 1d4: Roll 1d10 on them tables themselves if you want to go random. stream - Talents: Any two. Pulp characters are generally more robust than standard Call of Cthulhu characters - as they should be. - Add 100 Bonus Points divided between the following skills: Drive Auto, Fighting (brawl), Firearms (any), Intimidate, Listen, Mechanical repair, Spot Hidden, Swim, Throw. Adjustments: Pulp main archetypes in a team. What is your list They love to lurk under the hood of a car, They have a can do attitude, and are able to make the most of what they have on hand. It was designed with Pulp Cthulhu in mind, with advice on using it for 7th Edition. you will have instant access to your previous versions. I'll do The Spider (and maybe Conan the Barbarian, Solomon Kane, and El Borak) this week if I get the time. May spend 10 Luck to avoid being "outnumbered" in melee combat for one combat encounter. Adjustments: Uses intelligence and analysis to understand the world. Mental Illusion is not called out specifically but it seems to fit the spirit of the power and there is no alternative in the psychic power in the BGB. In rules terms Pulp does the following: Doubles hit points Adds a "Pulp Archetype" as a sort of second profession. - Talents: Any two (May take the Weird Science talent), Hard Boiled Pulp Cthulhu concludes with a ten page reference section filled with pricing examples of the 1930s, weapon . Unless the Keeper permits otherwise, these are the only archetypes able to take these talents. While some of the artwork is quite a bit better than some of the less inspired art in the book, the inclusion of ample photographs makes for a pleasing layout. Add together Constitution and Size then divide by 5, maybe 3 or 2 depending on how the first combat goes. Ignore penalty die for multiple handgun shots. The same can be said for gadgets. The first is not unlike a standard Cthulhu game, the second is the default of this book, while the third increases the . Ignores Sanity point loss from attacking other humans, viewing horrific injuries, or the deceased. - Personal Description (What do you look like?) Adjustments: For the characteristics, I just winged them. The House of Representatives is considering bill HR 734, which would alter Title IX's student sex discrimination protections, which currently protect against discrimination based on gender identity, to ban all trans and intersex youth from girls' and womens' school sports. I have not yet triedto add traits, personality and background elements. ordinary Call of Cthulhu detective, relies more on deductive reasoning and a powerful intellect. Possibly an inventor or a revolutionary of science. We are nothing without our family and friends. Lovecraft Historical Society is an international organization for fans of the author H.P. It is a good idea to have 3 skills in the 40 - 80% range than 3 or 4 skills in the 90 - 100% range. It's like having a rewind button for your campaign. Possibly also someone being overshadowed by another, who lacks the maturity to be the true, solo hero themselves. I can't remember how strong he was supposed to be, but room has to be left for people like Conan (assuming 100 is the highest human value. 14. If your games already tend towards mayhem, violence and improbable outcomes, you may not need Pulp Cthulhu either. Good call. - Add 100 Bonus Points divided between the following skills: Accounting, Anthropology, Cryptography, History, Language Other (any), Library Use, Medicine, Natural World, Occult, Science (any). My team is, and always will be, Tarzan, Doc Savage, The Shadow, and the Spider. You cannot paste images directly. We think you'll have a much more enjoyable experience. Adjustments: Ihave not yet triedto add traits, personality and background elements. and our May spend Luck points to shrug-off points of Sanity loss, on a one-for-one basis. Our motto is "Ludo Fore Putavimus" (We Thought It Would be Fun). I'd happily put 2 to 4traits and 2 to 4 significant people in that section. Maybe its on your person, perhaps you have it stashed under a mattress at home, or in a bank. you will have instant access to your previous versions. Character is considered to have one point higher Build when initiating a combat maneuver (e.g. - Talents: Any two. In any case, he has to be stronger than Phantom. - Core Characteristic: Choose either DEX or Con Foolhardy to a fault, and often unable to understand why others are not as careless and ready to face danger and challenge as they are. I think Pulp Cthulhu is one of the best executed ruleset in RPGs. Occupational skill points cannot be spent on skills other than those listed as part of the occupation. Additionally an archetype gives you bonus skill points that you may assign to a list of skills, will also tell you how many TALENTS you may pick (More on talents in a following step!). With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre. (e.g. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre. - Core Characteristic: Choose Either EDU. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. - Talents are displayed as a section of the . But then again, for a Pulp game I am not so interested in stats and would just give a media example of the type of character being played and let the player have fun. HPLHS - The H.P. Lovecraft Historical Society Optional note suggested occupations. Spending Luck can also help avoid unconsciousness, grievous injuries and certain death. - Core Characteristic: IN How did they help you? You should check them out. Adjustments: Not necessarily criminals, but at least scoundrels and pranksters. A Key connection may help you regain sanity during periods of rest (Such as being comforted by a key person, or vacationing in a key relaxing place), but losing it can be devestating. Using these tables is completely optional. Multiply your INT x 2. Pulp Talents. Rules that are specific to Pulp Cthulhu will be noted, so if youre familiar with the usual creation process you can skip ahead and look for the new bits! JavaScript is currently disabled. - Talents: Any two. no risk refund guarantee . The Phantom and the Shadow would probably need a bit more (knife, sword, etc..). Oct 2015. upgrade now For a better experience, please enable JavaScript in your browser before proceeding. Pulp Archetypes by Occupation - Craig Pay 8d42ZC-aJ&Vk,BK+kB(Ld4 by]b0=OG=0jUvu*Y:a-uXm:+)g5Lr`]sQwSa. You wronged them and seek reconciliation. STR 75 CON 80 SIZ 70 DEX 80 INT 85 APP 75 POW 95 EDU 85, Move 9 Damage Modifier 1d4 Build 1 Hit Points 30, Psychic Power (Telepathy), Rapid Fire, Scary, Shadow, Appraise 30%, Credit Rating 80%, Disguise 80%, Hypnosis 90%, Intimidate 90%, Language (Other) 40%, Occult 20%, Persuade 50%, Psychology 50%, Spot Hidden 50%, Stealth 95%. 105. I thought about it but Indy is not a big guy and to get +1d4 damage he would need STR 65 and it would give him Build 1. Choose core characteristic from the choices in the archetype. Review of Pulp Cthulhu - RPGnet RPG Game Index A friend?) selection, especially among players not particularly familiar with the genre. As a result, Call of Cthulhu characters are famously prone to short careers ending in death and madness. , so there's nothing to lose. Era Support for: Modern Pulp Cthulhu! the park bench where you first kissed, your university, your grandmothers home). You can have more grounded games, with Indiana Jones-type characters operating on a purely human scale, or you can embrace the madness and go for a feel more like Doc Savage, The Shadow or even Hellboy. This characteristic will, later on, receive an enhancement. Adjustments: Do you believe in ghosts?) For players and the Keeper alike, it took a while to settle into the "larger than life" quality intended for this world. Theres no need to have a comprehensive list, and so long as you are confining your items to your occupation/background and arent including anything too unusual, theres no need to deduct money to take them. A seeker of knowledge who is not necessarily action-oriented, but may know what to do. Adjustments: To be honest, I do not know much about the Spider except that he may be a Shadow analogue without the psychic power. Point Buy Characteristics method. - Cash: This is the money you have quick access to. That's were as a group you need to agree on some ground rules and accept broad justification for some checks. (e.g. A wife? PDF Pulp Nocturne 1930 Character Archetypes - WordPress.com Compare Dexterity, Strength, and Size with Table 2 on page 23. The Shadow Archetype: Mystic Profession One: Criminal Profession Two: Dilettante Characteristics STR 75 CON 80 SIZ 70 DEX 80 INT 85 APP 75 POW 95 EDU 85 Move 9 Damage Modifier 1d4 Build 1 Hit Points 30 Talents Psychic Power (Telepathy), Rapid Fire, Scary, Shadow Skills Players may spend their Luck points to change the outcome of a skill or characteristic roll. Lovecraft. Create a new Call of Cthulhu using occupation templates and automated dice rolls. Characteristic dice rolls are made for you by the system (with a re-roll function). They also provide sample pulp villains and other characters as well as sample organizations for good and not-so-good in a pulp universe. (Once again, if you are using roll20, it may do this for you automatically). Handouts and maps are provided for the adventures. On a rules level, what are the major differences between Pulp Cthulhu Playtesting at HPLHS headquarters with Keeper Sean Branney. They believe laws are meant to be broken, or at least skirted around. CR 0 (Penniless): Cash: $0.50 Assets: None Spending Level: $0.50, CR 1 9 (Poor): Cash: CR X 1 Assets: CR X 10 Spending Level: $2.00, CR 10 49 (Average): Cash CR x 2 Assets CR x 50 Spending Level: $10.00, CR 50 89 (Wealthy): Cash CR x 5 Assets CR x 500 Spending Level: $50.00, CR 90 98 (Rich): Cash CR x 20 Assets CR x 2,000 SPending Level $250.00, CR 99 (Super Rich): Cash $50,000 Assets $5M + Spending Level $5,000. It is advised that you use enough of your occupation skill points to bring your credit rating skill up to at least the minimum of the recommended number. The Aristocrat, The Femme Fatale, The Flying Ace, The Gadgeteer, The Great White Hunter, The Mystic, The Noble Savage. Determine fifth rating by dividing by 5 and record for each characteristic, round up. - Core Characteristic: Choose Either STR or SIZ First, Roll 1D6, add 13, and multiply the result by five. The extension throws the following error: framedef: Could not find image file for frame (shortcuts). - Core Characteristic: Choose Either INT or CON <> Call of Cthulhu is a widely played, cherished and acclaimed role playing game set in the worlds of H.P. Because I wanted them to be very competent (as it goes for some of these characters), I have created them with two occupations (with corresponding skill points) and 4 talents (yes, 4). Natural healing is increased to +3 hit points per day. Privacy Policy | Terms of Service, by Mike Mason, with Bligh, Lowder, Tidball, White, Fricker, Baur, Sanderson and Kramer, Price: $44.95 (hardcover), $22.50 (PDF download). If both STR and DEX are each greater than SIZ. Not dumb at all. - Talents: Any two. Totally agree. Pulp Cthulhu Character Creation - YouTube Sanity losses may also be halved through an expenditure of Luck points (this proved invaluable in our playtest). Beefcake 1 - Keen Vision: Gain a bonus die to Spot Hidden rolls. Explorer Cold Fire has only two powers, but it is a while since I read it - it being mainly an adventure. - Core Characteristic: CON By Reduces difficulty by one level or gains bonus die when making Repair rolls. by getting a good job, by finding a good spouse, by getting an education). I can't think of a situation where he specifically out-POW'd someone, and he was controlled by Mola Ram's Kali blood cocktail. Enter Pulp Cthulhu. What? Each Archetype grants a +1 step bonus to any one attribute of choice, grants 2 bonus edges of choice (ignoring all qualification . Depends on the setting: Fantasy, retro-contemporary, present-contemporary, or sci-fi? But hey, this is a pulp world - Indiana Jones probably would have survived the encounter, and hey, my players did too. Hunter Adjustments: Write down a few important things you think it would be useful for your investigator to have. Pulp cthulhu: Yay or nay : r/callofcthulhu - Reddit For example, spending time at a meaningful location, or with a loved on will give the hero the opportunity to restore lost sanity points. Everyone wants a place, and I'm out for all I can get. Youll either have chosen your occupation from a list which will tell you how many points you have (usually EDU X 4, or EDU x 2 and another character X 2 ), or you will have worked out with your DM how many skill points your occupation gives you! Gangster - Hard-bitten member of the Mob. Overall the layout is on par with the recent books of the new and improved Chaosium. Divide the scores amongst the characteristics. A NOTE: Once youve completed allotting all of your skills, both occupational and personal, remember to record half and fifth values in the nearby spots on your sheet, just like for your characteristics! which you should note. ra!XK!yU'WxXg''bN@L/UQJ;Es,?.TjA9USOiA)IkuHX0G7 !C,UntdK9tZhm>JsV2( YNMMuj;iq\D0JAbu\Hjw*d` One thing worth noting, as Pulp heroes are at least theoretically close-to-human ( although often peak-human), they'll tend to have some helpers or pals who are no slouches in their own right. It's like having a rewind button for your campaign. There are three settings on the pulp-o-meter: low, mid pulp and high pulp. Does not suffer penalty die when "aiming" at small targets (Build -2), and may also fire into melee without a penalty die. Sidekick Your workplace (e.g. You should check them out. "Explorer" or "Parapsychologist". Rogue Privacy Policy. - Add 100 Bonus Points divided between the following skills: Climb, Fighting (Brawl), Intimidate, Listen, Mechanical Repair, Psychology, Swim, Throw. I would give Indy a bit more Strength. You seek to prove yourself to them. You should check them out. I like the Backstorysection. I'm sharing it here in the hopes that it'll be useful to some of you, and Generally, they're a cut above normal folks, but tend to have a narrower focus than the main character (s). If either STR or DEX is equal to or greater than SIZ, or if all three are equal. Below are some suggested archetypes for Pulp characters: Suggested Skills: Investigation, Notice, Persuasion, Streetwise, Tracking, Suggested Edges: Alertness, Attractive, Charmer, Investigator, Moxie, Photographic Memory, Suggested Hindrances: Curious, Doubting Thomas, Suggested Skills: Piloting, Repair, Shooting, Suggested Edges: Ace, Level Headed, Quick, Trademark Vehicle, Suggested Hindrances: Code of Honor, Enemy, Overconfident, Suggested Skills: Climbing, Intimidation, Area Knowledge (Jungle), Notice, Shooting, Stealth, Survival, Tracking, Suggested Edges: Alertness, Giant Killer, Man Without Fear, Marksman, Trademark Weapon, Woodsman, Suggested Hindrances: Arrogant, Overconfident, Suggested Skills: Fighting, Gambling, Intimidation, Knowledge (Tactics), Streetwise, Taunt, Suggested Edges: Ambidextrous, Block, Brawny, Bring Em On, Combat Reflexes, Dodge, Fast Healer, First Strike, Frenzy, Iron Jaw, Nerves of Steel, Tough As Nails, Suggested Hindrances: All Thumbs, Obligations, Poverty, Ugly, Suggested Skills: Driving, Persuasion, Stealth, Streetwise, Taunt, Suggested Edges: Attractive, Jack-of-All Trades, Charismatic, Charmer, Connections, Strong Willed, Suggested Skills: Climbing, Investigation, Knowledge (Archeology), Knowledge (History), Lockpicking, Notice, Survival, Suggested Edges: Connections, Deus Ex Machina, Font of Information, Investigator, Scholar, Suggested Hindrances: Bad Luck, Curious, Glass Jaw, Heroic, Phobia (Snakes), Suggested Skills: Driving, Fighting, Intimidation, Investigation, Knowledge (Law), Notice, Persuasion, Shooting, Streetwise, Suggested Edges: Alertness, Combat Reflexes, Command, Connections, Investigator, Strong Willed, Suggested Hindrances: Code of Honor, Obligations, Overconfident, Vow, Suggested Skills: Driving, Fighting, Investigation, Area Knowledge, Notice, Shooting, Streetwise, Suggested Edges: Alertness, Connections, Investigator, Level Headed, Moxie, Suggested Hindrances: Bad Luck, Curious, Enemy, Heroic, Suggested Skills: Knowledge (Crime), Lockpicking, Persuasion, Shooting, Stealth, Streetwise, Suggested Edges: Attractive, Charismatic, Common Bond, Connections, Thief, Suggested Skills: Investigation, Knowledge (Science), Repair, Weird Science, Suggested Edges: Arcane Background (Weird Science), Deus Ex Machina, Gadgeteer, I Have One, McGyver, Rich, Suggested Hindrances: Arrogant, Big Mouth, Delusional, Overconfident, Suggested Skills: Fighting, Intimidation, Investigation, Area Knowledge, Notice, Persuasion, Shooting, Stealth, Streetwise, Taunt, Tracking, Suggested Edges: Alertness, Ambidextrous, Bring Em On, Combat Reflexes, Connections, Dodge, Followers, Hard To Kill, Jack of All Trades, Level Headed, Man Without Fear, Photographic Memory, Quick Draw, Strong Willed, Suggested Skills: Intimidation, Knowledge (Hypnosis), Knowledge (Psychology), Notice, Persuasion, Psionics, Suggested Edges: Arcane Background (Psionics), Arcane Resistance (Psionics), Danger Sense, Mentalist, Strong Willed, Suggested Hindrances: Cautious, Glass Jaw, Pacifist, Suggested Skills: Climbing, Fighting, Intimidation, Area Knowledge (Jungle), Notice, Riding, Stealth, Survival, Swimming, Throwing, Tracking, Suggested Edges: Acrobat, Alertness, Ambidextrous, Beast Bond, Beast Master, Brawny, Combat Reflexes, First Strike, Fleet Footed, Frenzy, Giant Killer, Hard To Kill, Quick, Strong Willed, Woodsman, Suggested Hindrances: Heroic, Outsider, Savage, Suggested Skills: Fighting, Healing, Investigation, Knowledge (Science), Knowledge (Medicine), Notice, Piloting, Repair, Shooting, Weird Science, Suggested Edges: Arcane Background (Weird Science), Brawny, Combat Reflexes, Command, Followers, Font of Information, Gadgeteer, Inspire, Jack of All Trades, I Have One, Level Headed, Natural Leader, Rich, Filthy Rich, Scholar, Sidekick, Two Fisted, Suggested Hindrances: Code of Honor, Enemy, Heroic, Overconfident, Vow, Suggested Skills: Fighting, Guts, Knowledge (Aeronautics), Notice, Piloting, Repair, Shooting, Suggested Edges: Ace, Alertness, Gadget (Rocket Pack), Luck, Rich, Steady Hands, Suggested Hindrances: Curious, Heroic, Overconfident, Suggested Skills: Driving, Fighting, Area Knowledge, Notice, Streetwise, Tracking, Suggested Edges: Common Bond, Jack of All Trades, Mr. - Add 100 Bonus Points divided between the following skills: Accounting, Drive Auto, Fighting (any), Firearms (handgun), First Aid, history, Intimidate, Law, natural World, Navigate, Persuade, Psychology, Ride, Spot Hidden, Survival (any). What do you guys think about skill levels. Fix It, Suggested Hindrances: Cautious, Loyal, Outsider. The RPGnet Staff. We think you'll have a much more enjoyable experience. Archetype Development in Pulp Cthulhu - Craig Pay Swashbuckler (Maybe Bran Mak Morn too). Mike Mason, Alan Bligh, James Lowder. Start the game with one weird science gadget. - Significant People (Who matters to your investigator? [Interest] Savage Worlds Adventure Pulp Cthulhu - RPGnet Forums PULP RULE An ambulatory and viscous slurry of wood cellulose and water, which somehow gained sentience and punches people despite not being solid. Everyone let me down, so I take care of myself. Once youve done that, roll 2D6+6, multiply the end by 5. We think you'll have a much more enjoyable experience. An idealist or visionary with a powerful imagination. Obsidian Portal has a lot of really cool features that use JavaScript. But again, would be comfortable with 90. Art/Craft (Acting) 75%, Climb 75%, Credit Rating 90%, Disguise 80%, Dodge 65%, Fighting (Brawl) 65%, Firearms (Handgun) 85%, Firearms (Rifle,Shotgun) 35%, Intimidate 80%, Language Other (Hindustani) 50%, Language Own (English) 80%, Listen 50%, Psychology 50%, Sleight of Hand 70%, Spot Hidden 65%, Stealth 70%, Cigarette Lighter with concealed spider stamp, Thin silken line with tensile strength of several hundred pounds. We have run scenarios with both. Adjustments: Mystic (e.g. This application uses material with the permission of Chaosium Inc. For . For the Phantom, I have removed Strong-Willed and added Animal Companion (for both Satan and Hero). Occupation points automatically calculated. Characters get to choose a certain Archetype for their character along with a career choice. Rules that are specific to Pulp Cthulhu will be noted, so if you're familiar with the usual creation process you can skip ahead and look for the new bits! Dream Lore, Vampire Lore, Werewolf Lore, etc.). Characteristic dice rolls are made for you by the system (with a re-roll function). - Core Characteristic: APP - Talents: Any two. JavaScript is currently disabled. The place you were happiest (e.g. 3F)u]\w!pDU Do that two more times, then place the numbers youve achieved among Size, Intelligence, and Education. - Add 100 Bonus Points divided between the following skills: Art/Craft (any), Charm, History, Language Other (any), Library Use, Listen, Natural World, Occult. - Core Characteristic: Choose Either DEX or APP Are all of the additional mechanics a bit much to throw at some first-timers. Making a character for Pulp Cthulhu is largely the same as making a normal character, with a few differences. I have Pulp Cthulhu and 7th edition, but its been a little while since I read them really thoroughly. Adjustments: Hit points are not increased and the College field is not turned into an archetype field. How? Able to determine what language is being spoken (or what is written); gains a bonus die to Language rolls. Sir Arthur Conan Doyle's Sherlock Holmes is the Potentially but then you run into the problem of going very specific with the skills. - Talents: Any Two. - Talents: Any two. The adventurer wants a life of excitement and thrills, and cannot exist within a normal, mundane job! (e.g. Adjustments: Home Page - The Dhole's House I might try one or two character with WU or AA just for fun. If the GM buys it he could rule that the Phantom can tryanextreme INT roll. Adventurer The adventurer wants a life of excitement and thrills, and cannot exist within a normal, mundane job! Paranoid? A teacher? These will be important character qualities like characteristics, but are derived from your other stats! I have added draft write-ups in the next few posts. 095Lq Create a new Call of Cthulhu 7th edition Character/Investigator from scratch. 2 - Quick Healer: natural healing is increased to +3 hit points . These assets should make sense for the hero's credit rating. 'Freestyle' point buy system. Now, allocate these points among your 8 occupation skills! He's one of the strongest men on earth in his time. Allocate bonus skill points. Halve the time required to learn spells and gains bonus due to spell casting rolls. Pulp Cthulhu (Call of Cthulhu Roleplaying) - amazon.com You can post now and register later. - Meaningful Locations (Is there somewhere important to you?) 1930s Classic - 1920's - Talents: Must take the Hardened talent, plus one other. I have shaved a few skills to improve Animal Handling to 40%.