England and USA highly benefits from this doctrine. Which Land Doctrines to Use in Hearts of Iron IV, Best Division Templates for Hearts of Iron IV, Paradox Announces Hearts of Iron Challenges, Hearts of Iron IV Naval Task Force Composition Guide, Crit-Rate Finally, Tailored Game Recommendations, Evil Wizard Preview Impressions Being Bad Feels Pretty Good, Gotham Knights The Kelvin Incident Update Available Now, Developer Interview Embers Studio on Their Debut Title, Strayed Lights. Doctrines are meant to be something you develop overtime during the war (game). Development of this doctrine also reinforces infantry and, in individual variants, it allows you to increase the number of people of military age. Not some few additional attacks. Archived post. Please see the. Soviet - Soviet should usually switch doctrines, as Mass Assault's main purpose is defending against Germany. Expand the Textile Industry (2 civs) 4. Option A: The Ankle Express Infantry can be used in many ways, from landing groups to garrisons to combat line units. Their doctrine was superior firepower with 3 line artillery and 1 support artillery per battallion. I compiled a little guide on how the different land doctrines operates. An easy example is pairing Grand Battleplan with Infantry leaders using the Ambusher, Unyielding Defender, Defensive Doctrine, Guerilla Fighter bonuses. My guide for By Beer Alone : r/hoi4 - Reddit But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Espaol - Latinoamrica (Spanish - Latin America). Especially for those of the players that value diversity of units, rather than focus on any of their types. talking about land doctrine, how come the last one on the right (sorry, cant remember the name right now) has 2 less options than all the others? Of course, with the focus tree being so large now, I thought it would be wise to only list the most important focuses for ease of reading. However, only choose this if you have a small industry. This one is an universal model of actions, especially useful are reductions of shortage of supplies, which considerably limit demand. Cookie Notice It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. Its bonuses primarily apply to planning, although it has some minor boosts for infantry. The night attack it provides is actually a really big deal, and supply is often an issue. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Mass Assault is a unique doctrine due to it not being meant to be a permanent strategy. Telling its cerebral tale through a sequence of challenging boss battles and environm Learning how to mod Stardew Valley on Steam will be a breeze with this guide. Strategy game enthusiast, especially Paradox titles and the Civilization series. Steam Community :: Guide :: The Doctor of Doctrine is IN! @Bebedor_de_cafe says the guy in the comments section of a guide. Japan benefits from it only because of an early war with China. Air doctrine wise u missed out, that the best fighter bonuses are in strategic bombing and operational integrity, hence they give you agility bonuses which battlefield support does not. 12 days ago. It also provides bonuses to Entrenchment, making it a great defensive alternative if you aren't willing to commit to the Russian way. mobile warfare is great if you like breaking into enemy land fast and surrounding their troops for a quick kill. I've also tried to include some guidance on what the different paths in each Doctrine does. Insubordination and lack of organization and are out of question here. Out of the four available doctrines, you can only use one at a time, so you should make your choice wisely. There are four mutually exclusive doctrine trees each with one or two mutually exclusive branches. It is mountainous in the north and plains and jungle in the south. Please see the. Steam Community :: Guide :: Navy: A HOI4 Guide Add to this the biggest possible planning bonus in game (and add to that bonus from your general and field marshall) and you can break thru pretty much anything. Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. Go for modern blitzkrieg path for better offense. You need to sign in or create an account to do that. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. However, if you are losing badly, pick the desperate defense path. Choosing the right doctrine is an important component of Hearts of Iron IV. Do you have a local supply of rubber, OR can you make it yourself? You can manually control divisions. That is why it can only work with huge industries such as German Reich and United States of America. The Behavioral Health Unit can be reached at 509.865.1660 during business hours (Monday- Friday, 8am-5pm) to learn more about what this program has to offer. Archived post. This doctrine is only for countries with huge manpower but small industry. They dont work well against tanks but many nations doesnt have tanks in HOI4 except Germany at the early-mid game. Choosing the right doctrine is an important component of Hearts of Iron IV. Whenever he's not writing he spends his time watching sports, enjoying coffee, or studying history. New comments cannot be posted and votes cannot be cast. r/hoi4 on Reddit: Extremely detailed guide of how to form Byzantine China for the win. Mobile Warfare is made for Germany, keep it. Mass mobilization of soldiers and attacking on several sides simultaneously is in this case key to success. This option is good for all players that do not want to wait for too long to see effects of their actions. Could you add the total bonuses you get by researching full doctrine paths? 2. Typically, I say go right on Grand Battleplan and also for Superior Firepower, UNLESS your main combat line is a 7/2 or a 14/4 Infantry Unit. I think GBP is also really good for Natty China. In almost all cases, I encourage you to use try Carrier variant airframes. Discord Link. So far, we have covered nations like the German Reich and Communist China and will look to cover either Mexico or Non-Aligned Britain next two nations that have been overhauled in the Man the Guns DLC. In most situations you will want to choose Superior Firepower or Mobile Warfare, but Mass Assault and Grand Battleplan have their uses. Baldurs Gate 3 Real Time Combat Will Never Happen! And is cheaper. Land Doctrine Flowchart! You should first choose obtain foreign colonial investment in the focus tree. That might change when MtG comes out. This doctrine is a sound solution for those of the players that like meticulous defining of frontlines and who like seizing areas after actions have been planned in detail. It is generally an Infantry and Manpower focused Doctrine. Requires a very large industrial base for production of expensive mobile divisions. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. Thanks to most of its bonuses being oriented around planning, making details battleplans is a must with this doctrine. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. Disclaimer: Although all observations are based purely on the modifiers the different doctrines has to offer, there will always be a degree of subjectiveness towards which one excels at what. With Hollands new focus tree, there is a variety of options you can take. Assault or Infiltration?There's not really a wrong choice here. The city of Toppenish is an agricultural center in the fertile Yakima Valley and the largest city on the Yakama Indian Reservation. Remember that you can also have take manpower from the Dutch East Indies by making and creating divisions using the DEI templates instead of yours (these new divisions uses very little Dutch manpower and much more DEI manpower). Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. Please enter your username or email address to reset your password. Good for both offense and defense. It starts at 8 and then goes down by 1 less per day (So if it started at 50% it would be 42%, 35%, 29%, 24% etc). Notify me of followup comments via e-mail. With a formidable army, the Netherlands can become a robust force and can go on to become one of the key naval powers in the world once Britain has been defeated. Which doctrine you use will depend on several factors, such as your playstyle, industrial capacity, and geographic position. Land Doctrine Guide 2022 - NO STEP BACK HEARTS OF IRON 4 3,165 views May 11, 2022 151 Dislike Share Konrad von Scharnhorst 4.01K subscribers The Long awaited guide for all land doctrines.. Meta Guide for fascist Netherlands : r/hoi4 - Reddit After this, you can begin to modernise your army and navy and be able to make decisions over your colonial territory such as giving rights to resources to Japan to avoid conflict there. There is a path to receiving bonuses to more advanced armored and mobilized divisions, but if you can produce these you should switch to a different doctrine, such as Mobile Warfare or Superior Firepower. So, mobile warfare doctrine is the best if you have a large industry. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. Superior firepower does not buff artillery 40%. It emphasized high concentrations of force at one point to break an enemies defensive line. By doing your focuses in this order, you will be able to get rid of all of the Netherlands most negative traits as soon as possible seeing you pick your side by 1939 and begin to be able to build up your armed forces and industry. Specific Doctrines for specific Countries(debatable). Blitzkrieg is a great option if you know how to move your armored divisions. Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. Your enemy must replace them at great cost, if at all. A strong fleet focused around battleship means that we are a force to be reckoned with when deployed at sea. This item has been removed from the community because it violates Steam Community & Content Guidelines. Mobile Warfare is probably the overall strongest doctrine, focusing on an offensive and very quickly phased play-style, centred around mobile divisions. Air Doctrine Flowchart : r/hoi4 - Reddit The first Mural-in-a-Day, painted on June 3, 1989. A single Naval Yard outputs 2.5 production per day. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. So from this my doctrines are Superior Firepower/Dispersed Support/,Battle Feild Support and Fleet in Being. So I just spam heavily armored battleships and light cruisers. Germany. Tactical bombers are flexible and can perform both ground support and regular bombing. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. best land doctrine? :: Hearts of Iron IV General Discussions It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. They will fight pretty poorly, but at least you'll have something to cover those front lines for now. Land | Doctrines - Hearts of Iron IV Game Guide If you like tanks and mot/mec, Mobile warfare is a good choice. Best land doctrine for Austria-Hungary - Paradox Interactive Forums Focus on both you hard attack and soft attack damage output with this doctrine. If i play germany i usally go for Mobile Warfare because i always need the extra manpower the last tier provides. Dont @ me. Great guide by the way.Even though i have just over 300hours on the game I never really paid attaention to the navy stuff,so I was always confused for the doctrines,but thanks to this I am not anymoe.Brabo,mate! Therefore this is the best choice for winning land battles. Extensive planning and preparation before engaging in battle is the key to success. Soviet Union also has tons of manpower but also significant industry. A Noob's guide to Land Doctrines | Paradox Interactive Forums Just adding, mobile warfare is the best tank doctrine so soviets should go for it as well. CLEARING THE LAND. Both mass assault and mobile have nice man power end game bonuses (up to 5%). Four individual variants of this type of doctrines have been prepared, and they are meant to expand the array of your options. Grand Battleplan This doctrine offers a more well rounded collection of buffs and improvements. Your email address will not be published. Espaol - Latinoamrica (Spanish - Latin America). Hybrid of other two air doctrines. Scan this QR code to download the app now. Im not going to get into naval ship templates or deployment makeup here, just the doctrine and a little on tactics. It's the best doctrine in terms of stats. (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. This item will only be visible in searches to you, your friends, and admins. HOI4: The Netherlands Guide To ensure your survival you should side with Germany and focus on building your army up. Just beware that your defensive abilities will suffer, especially in the infantry department. Referrals may be made by physicians, psychologists, social workers, mental health professionals, and social services agencies. This can cripple an enemy army if you catch a few units in a pocket at a time and annihilate them. Basic Machine Tools is done, do Concentrated Industry 1. There are about 10 separate researches in Land Doctrines, 12 in Air, and 15 in Naval. All rights reserved. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. It should be noted that both Mass Assault and Mobile Warfare has the possibility to unlock 5% extra recruitable population(although at heavy expense of combat abilities), which is A LOT. Valve Corporation. Ahh, it's always nice to get another perspective on the doctrines. Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. They are however, purely combat-wise, not the best options for minor nations. High entrenchment bonuses. All of the aspects of the attack need to be carefully pre-planned, entrenchment of your units is more effective and you receive higher bonuses from development of battle plan. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. PDF MURAL GUIDE I-82 TOPPENISH - Yakima You are using an out of date browser. Hearts of Iron IV Minor Nation Strategies: Romania - M.A. Kleen Build up your military as it will be essential for whatever path you take. This site is not associated with and/or endorsed by the Paradox Interactive or Paradox Development Studio. For centuries, the site was roamed by the Yakama Indians and other Plateau Tribes and was included in the Yakama Reservation . The 20% Soft attack and Defense is getting halved to 10%. This guide for the Netherlands inHearts of Iron IV should, therefore, provide a brief introduction into the nation and deliver some basic tips allowing you the freedom to experiment and conquer. Are you planning on getting on the offensive? It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). I made quick explanations, guides, and recommended doctrines for countries. This seems like the best place to, so I might as well ask. Of course you will be missing the bombing bonuses. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. All trademarks are property of their respective owners in the US and other countries. 1.10 Land Doctrine Guide : r/hoi4 - Reddit Law University (extra research slot) 5. Second best land doctrine is the superior firepower, if you have a somewhat average-big industry to back it up. Land battle - Hearts of Iron 4 Wiki - Paradox Wikis You can than make decisions that improve building time with 10 procent and more factories will be assigned to build new ones. Pick Mass Mobilization. Join. Doctrine for Japan :: Hearts of Iron IV General Discussions This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Hello and welcome back to another Hoi4 video! Land Doctrine Quick Guide(Outdated New Video) 2022 - YouTube In HOI 4 No Step Back or NSB.--Contents of this video--00:00 - Explanation of video structure.00:18 - Mobile Warfare.02:01 - Superior Firepower.03:32 - Grand Battleplan.05:03 - Mass Assault.Mobile Warfare Guide: https://www.youtube.com/watch?v=3vaRiK-nMzM\u0026t=578sSuperior Firepower Guide: https://www.youtube.com/watch?v=5df16PvY8nM\u0026t=972sGrand Battleplan Guide: https://www.youtube.com/watch?v=xbpf3sdUwgQ\u0026t=1sMass Assault Guide: https://www.youtube.com/watch?v=3I3fgrMfmlc\u0026t=1408sDiscord Link https://discord.gg/Ak9bjyeTDc#hoi4 #nostepback #newdlc However, you need to produce a large amount of tanks and trucks. Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. The minimum amount of divisions you need is 24 I recommend getting about 36 (a mix of infantry and motorised). HOI4: Netherlands Guide The Liberation of Eindhoven in 1944. Hearts of Iron IV: France Guide - KeenGamer By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. These are MILs, CIVs airfields, AA sites, and the like. You need to pick your side before 1939 before Hitler does the Around Maginot focus. managed to stop their advance but unsure for how long. Also, let us know what nation you would like to see in our next guide in the pool below. This one is an important variant for all the players who focus on using vehicles and small infantry divisions. In multiplayer against a Paradox Developer on Germany? You are not permitted to copy any image, text or info from this page. Use this if you prefer to have armies heavily based on infantry and artillery divisions, or if you simply dont have the industrial capabilities to use Mobile Warfare. I've never really got the hang of using Tanks and Armour so it's Inf/Art that win wars for me. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. So, make sure to add couple of line artillery and support companies to your divisions. It works well with artillery, support companies, and air superiority. Japan, Italy, UK - These are all kinda in the same boat. Collectivist Ethos is done, continue with Nationalism. So a single 14-4 is worth double on offense than a pair of 7-2. For a nation with limited dockyards, trade interdiction works pretty well. Just a quick noob's guide to Land Doctrines in HOI4. Required fields are marked *, I will be waiting for you in our discord channel. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. In addition, the new focus tree gives you some stupendous bonuses towards your navy granting further dockyards for production. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. The below chapter should make it easier to pick the doctrine that will harmonize with your playing style. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Espaol - Latinoamrica (Spanish - Latin America), Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. This doctrine concerns all of the land units and this is what makes it an universal one. Line and support artilleries gives lots of soft attack. If you have chosen a big country with huge naval industry, pick the fleet in being. You need to sign in or create an account to do that. I have not geeked out and calculated the most mathmaticaly viable doctrine for every country. Main firepower is focused on lightweight units, so the doctrine is especially effective against nations that rely on infantry for their strength. Concerning your division template, this doctrine goes quite well will artillery forces. 153. r/hoi4. Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. So, it is only beneficial for China. Personally, I would take Superior Firepower. Perfect weapons are overrated, a large number of good enough weapons is the path to victory. It lets your troops consume less supplies since they will all be overseas anyway making your life easier and give hefty night attack bonuses and organisation/entrenchment for defending islands. Combat tactics - Hearts of Iron 4 Wiki - Paradox Wikis The main goal of this doctrine is to wage war basing on vehicles. Use caution should you decide to make drastic changes. Therefore using mass assault doctrine as Soviet Union is a waste. You can wear down a superior foe and push his weakened units out of the way. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Usually you will want a significant industrial base to utilize this doctrine to its fullest extent, but if you go down the mobile infantry path it could be a viable option. Additionally, the Danube River inflicts a -60% penalty to attack and -50% to movement. Why Do People Like Play Job Simulation Games. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). I havs used divisions with more than five artillery battalions, for example a 5 inf, 10 artillery division which is pretty cheap and gets the job done rather well. personally i believe the best land doctrine is based on how you wage war. Hearts of Iron IV Game Guide by gamepressure.com. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). Which Land Doctrines to Use in Hearts of Iron IV - EIP Gaming The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less equipment. 2. Mostly preferred by Germany, Japan and Soviet Union. Land Doctrines for every major :: Hearts of Iron IV General Discussions 1.3K. So, what are the best doctrines in HOI4? Please don't play Germany with Mass Assault. For a better experience, please enable JavaScript in your browser before proceeding. This mainly affects effectiveness of overseas invasions and effectiveness of cutting through enemy lines along narrow corridors. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. So I don't build carriers as them. Every doctrine is decent if used right. MOBILE WARFARE Main users: Germany. This item has been removed from the community because it violates Steam Community & Content Guidelines. Bear in mind, these are very similar to what I would use if I were playing another European nation such as France or the UK. This isnt a viable offensive strategy, although it can be useful for countries with high manpower such as the Soviet Union or China. It is the default doctrine for several countries due to its generic bonuses, including France, Italy, and Japan. Pokmon Scarlet and Violet | Iron Leaves Tera Raid Event Guide, Strayed Lights Review: Fight for the Light (PS5), How to Mod Stardew Valley on Steam: Two Easy Methods. Chose integrated support if your divisions contains 5 support companies. Generals traits and promotions can complement very nicely with the right tree. Warhunter Jun 30, 2016 @ 8:48pm. Signal companies, recon, etc. For Naval, I use land-based aircraft for them, especially since the introduction of the carrier aircraft bug. Check out our other nation guides. Both good for battlefield support and bombing enemy when needed. Unfortunately, much of Romania's more defensible terrain will be ceded to Hungary in the Second Vienna Award. It goes without saying that overwhelming majority of modifiers will provide you with bonuses to breaking enemy positions, which will increase effectiveness of expansion and of taking better positions. 15 days ago. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. For more information, please see our 1. A wrong doctrine will provide you with minimal bonuses and you will be at a disadvantage against your enemies. General Strategies: Hungary is Romania's biggest rival in Eastern Europe. It has amazing offense capabilities but weak on defense. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); EIP Gaming is a site for gamers looking for gaming guides and gaming news!