It has many features such as aimbot, silent aim, esp, no recoil. 36 min ago Phantom Forces GUI PASTEBIN 2021 a guest Apr 9th, 2021 6,766 0 Never Add comment Not a member of Pastebin yet?
PHANTOM FORCES SCRIPT | Phantom forces aimbot + wallhack | PASTEBIN Lua 0.08 KB | None | 0 0 raw download clone embed print report loadstring( game: HttpGet (("https://pastebin.com/raw/yCrBkPaY"), true))() --Enjoy! phantom forces aimbot - Pastebin.com Pastebin.com is the number one paste tool since 2002. 36 min ago | 0.49 KB, GetText | Download: https://softforall.art/ROBLOX-HACKPassword: 1515_________________________________________________________________phantom forces script,phantom forces hack,roblox phantom forces script,phantom forces script hack,phantom forces script pastebin,phantom forces script pastebin 2023,script phantom forces,roblox phantom forces script pastebin,phantom forces script 2023,phantom forces aimbot,phantom forces wallhack,scripts phantom forces,hack phantom forces,phantom forces hack gui,exploit for phantom forces,how to exploit in phantom forces,roblox phantom forces aimbot local function hb() RS.Heartbeat:wait() end, local Spawn = nil or game.PlaceId == 292439477, toggle_aim = Enum.UserInputType.MouseButton2, targetpart_change = Enum.KeyCode.BackSlash, -- aim sens (how smooth your crosshair will move), sens_increase = Enum.KeyCode.RightBracket, local GUI = Instance.new('ScreenGui',PlayerGui), local Status = Instance.new('TextLabel',GUI), Status.Position = UDim2.new(.5,-250,.85,0), Status.TextStrokeColor3 = Color3.new(0,0,0), Credits.Position = UDim2.new(.5,-250,.85,-20), Credits.Text = 'GameSense '..version..' by tomty gaming! Pastebin is a website where you can store text online for a set period of time. | 0.38 KB, C++ | To review, open the file in an editor that reveals hidden Unicode characters. Cannot retrieve contributors at this time 1 lines (1 sloc) 76 Bytes RawBlame
Phantom Forces GUI PASTEBIN 2021 - Pastebin.com Ehub V4 - THE BEST PHANTOM FORCES GUI . "), local ScreenX, ScreenY = workspace.CurrentCamera.ViewportSize.X, workspace.CurrentCamera.ViewportSize.Y, local mouse = game:GetService("Players").LocalPlayer:GetMouse(), local your_head = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Head"), if not bone and player.Character:FindFirstChild(bone) then, return camera:WorldToScreenPoint(player.Character[bone].Position), local screen_position, in_fov = ReturnF(player, "Head") -- end my life, if (not _G.ignoreFOV) and (_G.FOV~=-1) then, local distance2 = (Vector2.new(screen_position.X, screen_position.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude, aim_through_list[1] = game:GetService("Players").LocalPlayer.Character, for i, player_being_checked in pairs(game:GetService("Players"):GetPlayers()) do, local player_or_false, targets_coordinates = checksight(player_being_checked), local char = player_being_checked.Character, local target_torso = char and char:FindFirstChild "Torso", if (camera.Focus.p - camera.CoordinateFrame.p).magnitude <= 1 then, ray_start = your_head.Position + your_head.CFrame.lookVector * 16 + Vector3.new(0, 4, 0), ray_start = your_head.Position + Vector3.new(0, 4, 0), distance = (Vector2.new(targets_coordinates.X, targets_coordinates.Y) - Vector2.new(mouse.X, mouse.Y)).magnitude, vector = (target_torso.Position - ray_start), if (not targets_coordinates) or (distance <= closest_distance) then, local new_ray = Ray.new(ray_start, vector.unit * 1000) -- "fire" ray and make sure to ignore our own character, local hit, position = workspace:FindPartOnRayWithIgnoreList(new_ray, aim_through_list) -- check if the ray hit anything and if it's a descendant of the target's character, if (hit and hit:isDescendantOf(char)) or _G.ignoreWalls then, if char.HumanoidRootPart:FindFirstChild("ESP") then, if char.HumanoidRootPart.ESP.Frame.BackgroundColor3 == Color3.new(1, 0.666667, 0) or char.HumanoidRootPart.ESP.Frame.BackgroundColor3 == Color3.new(0, 1, 0.498039) then, most_viable_player = player_being_checked, game:GetService("RunService").Heartbeat:connect(function(), for i,v in pairs(workspace.Camera:GetChildren()) do, if target.TeamColor ~= game:GetService("Players").LocalPlayer.TeamColor then, if target.Character:FindFirstChild("Head") then, wep.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,1.9) -- this is where the magic is, for i,v in pairs(workspace.CurrentCamera:GetChildren()) do, if v.Name ~= "Right Arm" and v.Name ~= "Left Arm" then, Current.Flame.CFrame = target.Character.Head.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is, Current.Flame.CFrame = target.Character.Torso.CFrame*CFrame.new(0,0,0.1) -- this is where the magic is, if ((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude) <= 150 then, elseif Type == "WeakSMG" or Type == "SMG" then, if ((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - target.Character.HumanoidRootPart.Position).magnitude) <= 125 then, for i,v in pairs(game:GetService("Players"):GetChildren()) do, if v.Team == game:GetService("Players").LocalPlayer.Team then, if v.Character:FindFirstChild("HumanoidRootPart") then, if v.Character.HumanoidRootPart:FindFirstChild("ESP") then, v.Character.HumanoidRootPart.ESP:Destroy(), if v.Team ~= game:GetService("Players").LocalPlayer.Team then, for i,v in pairs(v.Character:GetChildren()) do, for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do, v.Character.HumanoidRootPart.ESP.TextLabel.Text = v.Name.." Distance: "..math.floor(((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude)), local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p, (v.Character.HumanoidRootPart.CFrame.p - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.p).unit * 2000), local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore}, false, true), v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(0, 1, 0.498039), local ray = Ray.new(game:GetService("Players").LocalPlayer.Character.Head.CFrame.p, (v.Character.Head.CFrame.p - game:GetService("Players").LocalPlayer.Character.Head.CFrame.p).unit * 2000), v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0, 0), if SpecialSniper[i] == CurrentGun.Name then, if part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then, elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y >= Max then, elseif part.Size.X <= Min and part.Size.Z >= Max and part.Size.Y <= Min then, elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Min then, elseif part.Size.X <= Min and part.Size.Z >= Min and part.Size.Y <= Min then, elseif part.Size.X >= Max and part.Size.Z <= Min and part.Size.Y <= Min then, elseif part.Size.X >= Max and part.Size.Z >= Max and part.Size.Y <= Min-1 then, elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y <= Max then, elseif part.Size.X <= Min and part.Size.Z <= Min and part.Size.Y >= Max then, elseif part.Size.X <= Min or part.Size.Z <= Min or part.Size.Z <= Min then, pos1 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01), pos2 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01), TouchingParts = game.Workspace:FindPartsInRegion3(Reg), pos1 = part.Position + (part.Size/2) + Vector3.new(0.01,0.01,0.01), pos2 = part.Position - (part.Size/2) - Vector3.new(0.01,0.01,0.01), local part, position = workspace:FindPartOnRayWithIgnoreList(ray, {game:GetService("Players").LocalPlayer.Character, workspace.CurrentCamera, workspace.Ignore, parter, unpack(list)}, false, true), if ((parter.Position - v.Character.HumanoidRootPart.Position).magnitude) <= 40 then, v.Character.HumanoidRootPart.ESP.Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0), local ESP = Instance.new("BillboardGui",v.Character.HumanoidRootPart), ESP.StudsOffset = Vector3.new(0, 0.75, 0), Frame.Position = UDim2.new(0.2, 0, 0.3, 0), Frame.BackgroundColor3 = Color3.new(1, 0.666667, 0), Label.Position = UDim2.new(0, 0, -0.1, 0), Label.TextStrokeColor3 = Color3.new(0,0,0), Label.BackgroundColor3 = Color3.new(1, 1, 1), Label.Text = v.Name.." Distance: "..math.floor(((game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).magnitude)), C++ | Autoexec version (on the thread too): loadstring (game:HttpGet ("https://pastebin.com/raw/bD4RF1X2")) () also the script DOES NOT save the guns (use autoexec version for similar effect) Tested on: Synapse X if u find that it works on another exploit please reply below the exploit 12 34 Related Topics Roblox MMO Gaming 34 comments Top Add a Comment Phantom Forces Hack is newly released and you can use it for free from ubuntu pastebin site. 29 min ago
The games graphics and sound appear to be quite good, and its mechanics, which primarily involve running and gunning opponents, appear to be as solid as they come. API tools faq. 47 sec ago
Phantom Forces Ehub GUI - Roblox Scripts & Exploits | 1.85 KB, C++ | -- It can be changed with the targetpart_change hotkey ingame. 29 min ago This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. 20 min ago | 0.44 KB, C++ | Phantom Forces Script Aimbot, ESP, Silent Aim and more 2023, Ninja Legends Script Auto Sell, Auto Buy and More, https://raw.githubusercontent.com/Cattoware/main/main/loader.lua, Big Paintball Script (Aimbot, ESP, SPEED, ALLGUNS), Pet Simulator X Script for Auto farm, Money and More. 47 sec ago Save my name, email, and website in this browser for the next time I comment. | 0.39 KB, Python | | 0.38 KB, C++ | 4,604 . https://www.youtube.com/watch?v=Pvsm2iQHvQ4,
Phantom Forces GUI - OPEN SOURCE AUGUST 2021 - Pastebin.com Your email address will not be published.
PHANTOM FORCES SCRIPT PASTEBIN AIMBOT ESP (patched) - YouTube | 0.49 KB, GetText |
[NOT MINE] Phantom Forces unlock all script : r/robloxhackers - Reddit Once their both open, select the Attach button in Vega X (it has got a syringe icon). 20 min ago 20 min ago This cheat, which has parts, for instance, inivisibility and mod weapons is free. | 0.24 KB, C++ | (Useful if many people spawn on the same person so you won't hear 999 beeps). DetectionTime = 1 --How long should you wait to make sure the person is looking at you to beep? Inject and execute the free roblox phantom forces cheat. | 0.24 KB, C++ | ), TimeDelay = 6 --If you look at the person it won't beep again until the timedelay is up (BeepEffect must be enabled), SoundDelay = 2 --Time before a new sound is played. It has a plethora of scripts created to make its gameplay easier. Pastebin is a website where you can store text online for a set period of time. Phantom Forces GUI script for Roblox Functions: Aimbot ESP Instant Aim, Reload No Recoil, Sway, Spread loadstring(game:HttpGet("https://raw.githubusercontent.com/mikehalesdev/Public/main/Script.lua"))() Script 1 file(s) 120.00 KB Download Phantom Forces Roblox Games
Phantom Forces Best Gui Script - Pastebin.com Open the game, open your roblox exploit, click the inject button, paste your script and click the execute button! You signed in with another tab or window. | 0.39 KB, Python | Your email address will not be published. By continuing to use Pastebin, you agree to our use of cookies as described in the. Phantom Forces Aimbot Hack Script Pastebin 2021 This hack allows you to aimbot, softaim, fly and much more really cool features. Murder Mystery 2 Script KILLAURA GODMODE & FREE Mining Simulator 2 Script Auto Mine, Phantom Forces Script 2021 AIMBOT, ESP HACK & MORE, Victory Race Script Auto Win FARM 2022 [TELEPORT HACK], Pet Simulator X Script GUI AUTO FARM, AUTO HATCH & MORE 2022, Pet Simulator X Script Free Auto Farm & More 2022. | 0.24 KB, C++ | ';Text='If you like this script, please leave a vouch on my thread! Are you sure you want to create this branch?
*NEW* Phantom Forces Script | Aimbot | Esp | AND MORE! | PASTEBIN *2023* TWEET. *NEW* Phantom Forces Script | Aimbot | Esp | AND MORE! 44 min ago Click the Visit Phantom Forces Script / Hack Page button from below. text . Sign Up, it unlocks many cool features! ';Duration=4;}), FovGui.Position = cursor.Position-UDim2.new(0,FovGui.AbsoluteSize.X/2,0,FovGui.AbsoluteSize.Y/2), Indicator.Position = cursor.Position+UDim2.new(0,0,0,40), FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2.35,0,Camera.ViewportSize.X/(90/fov)*2.35),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true), FovGui:TweenSize(UDim2.new(0,Camera.ViewportSize.X/(90/fov)*2,0,Camera.ViewportSize.X/(90/fov)*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true), Indicator.Text = (aim_priority>1 and 'FOV: '..fov or 'Distance') ..'\nSens: '..sens..(aim_toggled and '\nAiming' or ''), if not bottompos then Bottom.Position = cursor.Position end, if v~=Bottom and not Players:FindFirstChild(v.Name) then, if Char and spawned and v~=Player and Char:FindFirstChild(targetpart) and distfromspawn(v)>100 then, if ffa or v.TeamColor~=Player.TeamColor then, local X = Camera:GetPartsObscuringTarget({Camera.CFrame.p,Char[targetpart].CFrame.p},{v.Character,Char,Camera,unpack(windows)}), local Dist = Player:DistanceFromCharacter(Char:FindFirstChild(targetpart).Position), local Folder = ESP:FindFirstChild(v.Name) or Instance.new('Folder',ESP), local Head = Folder:FindFirstChild('Head') or Instance.new('Frame',Folder), if not Folder:FindFirstChild('Head') then, Head.BackgroundColor3 = #X>0 and hiddencolor or #X==0 and visiblecolor, Head.Rotation = headboxshape=='diamond' and 45 or 0, local HP = Folder:FindFirstChild('HP') or Instance.new('TextLabel',Folder), HP.TextTransparency = Head.BackgroundTransparency-.4, HP.Text = showdists and Char.Name..'\n'..math.floor(Dist+.5) or Char.Name, Head.Size = UDim2.new(0,headboxaimsize,0,headboxaimsize), HP.Text = showdists and '['..Char.Name..']'..'\n'..math.floor(Dist+.5) or '['..Char.Name..']', Head.Size = UDim2.new(0,headboxsize,0,headboxsize), local toScreen = Camera:WorldToScreenPoint(Char[targetpart].CFrame.p), Head.Position = UDim2.new(0,toScreen.X-Head.Size.X.Offset/2,0,toScreen.Y-Head.Size.Y.Offset/2), HP.Position = Head.Position-UDim2.new(0,0,0,textoffset), local Line = DrawLine(Folder,ESP.Bottom,Head,linesize,Head.BackgroundColor3,.75,1,Color3.new(0,0,0)), local imtired = Folder:FindFirstChild(ESP.Bottom.Name..'-'..Head.Name), if toScreen.Z<=0 then Head.Visible = false else Head.Visible = true end, if Char:FindFirstChild('Humanoid') and Char.Humanoid.RigType==Enum.HumanoidRigType.R6 then, local Neck = Folder:FindFirstChild('Neck') or Instance.new('Frame',Folder), local Pos = (Char.Torso.CFrame*CFrame.new(0,.8,0)).p, local X,Y,Z = Camera:WorldToScreenPoint(Pos).X,Camera:WorldToScreenPoint(Pos).Y,Camera:WorldToScreenPoint(Pos).Z, if Z<=0 then Neck.Visible = false else Neck.Visible = true end, local Pelvis = Folder:FindFirstChild('Pelvis') or Instance.new('Frame',Folder), local Pos = (Char.Torso.CFrame*CFrame.new(0,-1,0)).p, if Z<=0 then Pelvis.Visible = false else Pelvis.Visible = true end, local RightFoot = Folder:FindFirstChild('Right Foot') or Instance.new('Frame',Folder), local Pos = (Char['Right Leg'].CFrame*CFrame.new(0,-1,0)).p, if Z<=0 then RightFoot.Visible = false else RightFoot.Visible = true end, local LeftFoot = Folder:FindFirstChild('Left Foot') or Instance.new('Frame',Folder), local Pos = (Char['Left Leg'].CFrame*CFrame.new(0,-1,0)).p, if Z<=0 then LeftFoot.Visible = false else LeftFoot.Visible = true end, local RightHand = Folder:FindFirstChild('Right Hand') or Instance.new('Frame',Folder), local Pos = (Char['Right Arm'].CFrame*CFrame.new(0,-1,0)).p, if Z<=0 then RightHand.Visible = false else RightHand.Visible = true end, local LeftHand = Folder:FindFirstChild('Left Hand') or Instance.new('Frame',Folder), local Pos = (Char['Left Arm'].CFrame*CFrame.new(0,-1,0)).p, if Z<=0 then LeftHand.Visible = false else LeftHand.Visible = true end, if Head.Visible then DrawLine(Folder,Head,Neck,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Neck.Visible then DrawLine(Folder,Neck,Pelvis,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Neck.Visible then DrawLine(Folder,Neck,RightHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Neck.Visible then DrawLine(Folder,Neck,LeftHand,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Pelvis.Visible then DrawLine(Folder,Pelvis,RightFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Pelvis.Visible then DrawLine(Folder,Pelvis,LeftFoot,1,Color3.new(1,1,1),Head.BackgroundTransparency) end, if Part:IsA('BasePart') and Part.Name~='HumanoidRootPart' then, local Adornment = Folder:FindFirstChild(Part.Name..'_Cham') or Instance.new('BoxHandleAdornment',Folder), if not Folder:FindFirstChild(Part.Name..'_Cham') then, Adornment.Size = Part.Name=='Head' and Vector3.new(1,1,1) or Part.Size, for _,v in next,Folder:GetDescendants() do, if bounding_box and Char:FindFirstChild('HumanoidRootPart') then, local Box = Char:FindFirstChild('Box') or Instance.new('BillboardGui',Char), Box.Adornee = Char:FindFirstChild('HumanoidRootPart'), Box.StudsOffset = Vector3.new(0,-Box.Adornee.Size.Y/4,0), Top.Size = UDim2.new(1,0,0,box_line_size), Bot.Position = UDim2.new(0,0,1,-box_line_size), Right.Position = UDim2.new(1,-box_line_size,0,0), v.BackgroundColor3 = Head.BackgroundColor3, if lockedon and target and aim_line and ESP:FindFirstChild(target.Name) then, DrawLine(ESP,cursor,ESP:FindFirstChild(target.Name).Head,1,Head.BackgroundColor3,.5), wait(1/(workspace:GetRealPhysicsFPS()*.75)), C++ | ', local FovGui = Instance.new('ImageLabel',GUI), FovGui.Size = UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2), FovGui.Position = UDim2.new(0.5,-FovGui.AbsoluteSize.X/2,0.5,-FovGui.AbsoluteSize.Y/2), local Indicator = Instance.new('TextLabel',GUI), Indicator.TextXAlignment = Enum.TextXAlignment.Center, Indicator.TextYAlignment = Enum.TextYAlignment.Center, Indicator.Text = aim_priority>1 and 'FOV: '..fov or 'Distance', local SensAdjust = Instance.new('TextBox',GUI), SensAdjust.BackgroundColor3 = Color3.new(0,0,0), SensAdjust.BorderColor3 = Color3.new(1,1,1), SensAdjust.TextColor3 = Color3.new(1,1,1), SensAdjust.Position = Credits.Position + UDim2.new(0,250,0,75), local SensLabel = Instance.new('TextLabel',SensAdjust), SensLabel.TextStrokeColor3 = Color3.new(0,0,0), SensLabel.TextXAlignment = Enum.TextXAlignment.Left, FovAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,20), DropAdjust.Position = SensAdjust.Position + UDim2.new(0,0,0,40), local KeysList = Instance.new('TextLabel',GUI), KeysList.Position = UDim2.new(0,5,0,-280), KeysList.TextXAlignment = Enum.TextXAlignment.Left, KeysList.TextYAlignment = Enum.TextYAlignment.Bottom, KeysList.Text = 'AimBot Toggle: '..toggle_aimbot.Name..'\nAim Toggle: '..toggle_aim.Name..'\nAim Part Toggle: '..targetpart_change.Name..'\nPriority Toggle: '..priority_toggle.Name, ..'\nESP Toggle: '..toggle_esp.Name..'\nBones Toggle: '..toggle_bones.Name..'\nChams Toggle: '..toggle_chams.Name..'\nBoxes Toggle: '..toggle_boxes.Name..'\nFOV Increase: '..fov_increase.Name..'\nFOV Decrease: '..fov_decrease.Name..'\nSens Increase: ', ..sens_increase.Name..'\nSens Decrease: '..sens_decrease.Name..'\nTrigger Toggle: '..toggle_trigger.Name..'\nFFA Toggle: '..ffatoggle.Name..'\nHide Cheats: '..toggle_gui.Name, ..'\nChange ESP Origin: '..toggle_bottompos.Name..'\nPerformance Mode: '..toggle_performance.Name..'\nChange Font: '..toggle_font.Name, Indicator.TextColor3 = Color3.fromHSV(n,.5,1), FovGui.ImageColor3 = Indicator.TextColor3, Status.Text = ('Aiming at '..target.Name), Status.TextColor3 = Color3.fromHSV(n,.5,1), SensAdjust.InputEnded:Connect(function() if SensAdjust.Text~='' then sens = tonumber(SensAdjust.Text)>0 and tonumber(SensAdjust.Text) or sens end end), FovAdjust.InputEnded:Connect(function() if FovAdjust.Text~='' then fov = tonumber(FovAdjust.Text)>0 and tonumber(FovAdjust.Text) or fov, FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true) end end), DropAdjust.InputEnded:Connect(function() if DropAdjust.Text~='' then drop = tonumber(DropAdjust.Text)>=0 and tonumber(DropAdjust.Text) or drop end end), return x:DistanceFromCharacter(Spawn.Position), local sound = Instance.new('Sound',Camera), game:GetService('Debris'):AddItem(sound,5), Mouse.Icon = 'rbxassetid://'..mouseiconid, StarterGui:SetCore('SendNotification',), local function DrawLine(Folder,P1,P2,Thickness,Color,LineTransparency,BorderThickness,BorderColor), local Point1,Point2 = P1.Position,P2.Position, local X,Y = Camera.ViewportSize.X, Camera.ViewportSize.Y, local X1,X2 = (X * Point1.X.Scale + Point1.X.Offset + P1.Size.X.Offset/2), (X * Point2.X.Scale + Point2.X.Offset + P2.Size.X.Offset/2), local Y1,Y2 = (Y * Point1.Y.Scale + Point1.Y.Offset + P1.Size.Y.Offset/2), (Y * Point2.Y.Scale + Point2.Y.Offset + P2.Size.Y.Offset/2), LineTransparency = LineTransparency or 0, BorderColor = BorderColor or Color3.new(0,0,0), local Line = Folder:FindFirstChild(P1.Name..'-'..P2.Name) or Instance.new('Frame',Folder), Line.BackgroundTransparency = LineTransparency, Line.Size = UDim2.new(0,(Vector2.new(X1,Y1) - Vector2.new(X2,Y2)).magnitude-1,0,Thickness), Line.Position = UDim2.new(0,MidX-Line.AbsoluteSize.X/2,0,MidY-Line.AbsoluteSize.Y), Line.Rotation = math.deg(math.atan2((Y2-Y1),(X2-X1))), local lowest,nearest,gui = math.huge,nil,nil, for _,plr in next,Players:GetPlayers() do, if plr.Name~=Player.Name and plr.Character~=nil and plr.Character:FindFirstChild(targetpart) then, local dist = Player:DistanceFromCharacter(plr.Character[targetpart].Position), local ray = Ray.new(Player.Character.Head.Position,(plr.Character[targetpart].Position-Player.Character.Head.Position).unit*5000), local part,point = workspace:FindPartOnRayWithIgnoreList(ray,{Camera,Player.Character,unpack(windows)}), local Z = Camera:WorldToScreenPoint(plr.Character[targetpart].Position).Z, if part and part:IsDescendantOf(plr.Character) and Z>0 and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end, local pos = Camera:WorldToScreenPoint(plr.Character[targetpart].Position), local ray = Ray.new(Player.Character[targetpart].Position,(plr.Character[targetpart].Position-Player.Character[targetpart].Position).unit*2048), local dist = (Vector2.new(Mouse.X,Mouse.Y)-Vector2.new(pos.X,pos.Y)).magnitude, if part and part:IsDescendantOf(plr.Character) and pos.Z>0 and dist <= Camera.ViewportSize.X/(90/fov) and dist < lowest and (ffa or plr.TeamColor~=Player.TeamColor) then lowest = dist nearest = plr.Character end, cursor = ESP:FindFirstChild('Cursor') or Instance.new('Frame',ESP), cursor.Position = UDim2.new(0,Mouse.X,0,Mouse.Y), if Input.KeyCode == toggle_aim or Input.UserInputType == toggle_aim then, warn('GS: aim toggled',aim_toggled and 'on' or 'off'), local dist = Player:DistanceFromCharacter(target[targetpart].Position), local headpos = Camera:WorldToScreenPoint(target[targetpart].Position+Vector3.new(0,dist/(100/drop),0)), local moveto = Vector2.new((headpos.X-Mouse.X)*sens,(headpos.Y-Mouse.Y)*sens), aimpos = GUI:FindFirstChild('AimPos') or Instance.new('Frame',GUI), aimpos.BackgroundColor3 = Color3.new(1,1,1), aimpos.Position = UDim2.new(0,headpos.X-aimpos.AbsoluteSize.X/2,0,headpos.Y-aimpos.AbsoluteSize.Y/2), elseif Input.KeyCode == toggle_trigger then, setText('Toggled TriggerBot '..(trigger_toggled and 'On' or 'Off')), Notification({Title='TriggerBot';Text='TriggerBot was toggled '..(trigger_toggled and 'On' or 'Off');Duration=2;}), warn('trigger toggled',trigger_toggled and 'on' or 'off'), local Box = Instance.new('SelectionBox',PlayerGui), if trigger_delay>0 then wait(trigger_delay) end, local plr = Players:FindFirstChild(Target.Parent.Name), if Target and Target.Parent and plr~=nil and plr~=Player and ffa or plr~=nil and plr.TeamColor~=Player.TeamColor then, Notification({Title='ESP';Text='ESP was toggled '..(esp_toggled and 'On' or 'Off');Duration=2;}), setText('Toggled ESP '..(esp_toggled and 'On' or 'Off')), elseif Input.KeyCode == toggle_aimbot then, Notification({Title='AimBot';Text='AimBot was toggled '..(aimbot_toggled and 'On' or 'Off');Duration=2;}), setText('Toggled AimBot '..(aimbot_toggled and 'On' or 'Off')), elseif Input.KeyCode == fov_increase then, FovGui:TweenSize(UDim2.new(0,(Camera.ViewportSize.X/(90/fov))*2,0,(Camera.ViewportSize.X/(90/fov))*2),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,.1,true), elseif Input.KeyCode == fov_decrease and fov>0 then, elseif Input.KeyCode == sens_increase then, elseif Input.KeyCode == sens_decrease then, elseif Input.KeyCode == targetpart_change then, targetpart = val<=#parts and parts[val] or parts[1], Notification({Title='Target Part';Text='Target part set to '..targetpart;Duration=2;}), Notification({Title='FFA Mode';Text='FFA Mode is '..(ffa and 'Enabled' or 'Disabled');Duration=2;}), setText('FFA Mode: '..(ffa and 'Enabled' or 'Disabled')), elseif Input.KeyCode == priority_toggle then, aim_priority = aim_priority+1>2 and 0 or 1, Notification({Title='Aim Priority';Text='Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV');Duration=2;}), setText('Aim Priority: '..(aim_priority==1 and 'Distance' or 'FOV')), elseif Input.KeyCode == toggle_bones then, if v:IsA('Frame') and v.Name:match('-') then, Notification({Title='ESP';Text='ESP Bones: '..(esp_bones and 'Enabled' or 'Disabled');Duration=2;}), setText('Toggled ESP Bones '..(esp_bones and 'Enabled' or 'Disabled')), for _,gui in next,GUI:GetDescendants() do, if gui:IsA('GuiObject') and not hidden and not gui.Visible then, elseif gui:IsA('GuiObject') and gui.Visible then, elseif Input.KeyCode == toggle_bottompos then, elseif Input.KeyCode == toggle_performance then, setText('Performance Mode '..(performancemode and 'Enabled' or 'Disabled')), elseif Input.KeyCode == toggle_chams then, setText('Chams '..(esp_chams and 'Enabled' or 'Disabled')), Notification({Title='ESP';Text='Chams: '..(esp_chams and 'Enabled' or 'Disabled');Duration=2;}), elseif Input.KeyCode == toggle_tracers then, setText('Tracers '..(esp_chams and 'Enabled' or 'Disabled')), Notification({Title='ESP';Text='Tracers: '..(esp_tracers and 'Enabled' or 'Disabled');Duration=2;}), elseif Input.KeyCode == toggle_boxes then, setText('Bounding Boxes '..(bounding_box and 'Enabled' or 'Disabled')), Notification({Title='ESP';Text='Bounding Boxes: '..(bounding_box and 'Enabled' or 'Disabled');Duration=2;}), currentfont = (currentfont+1)>#fonts and 1 or currentfont+1, if v:IsA('TextLabel') or v:IsA('TextButton') then, while not spawned and game.PlaceId==292439477 do, spawned = distfromspawn(x)>200 and true or false, Player.CharacterAdded:Connect(function(c), Notification({Title='GameSense '..version;Text='Cheat loaded successfully.
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